Realtime Graphics

Automotive Virtualization Realtime

With carefully mapped UV layout for higher resolution, grouped little parts as possible and save as another file to maintain higher resolution UV maps in every section of the model, in this case, You're gonna have more detailed baked lightmass to empower visual quality. Especially used high-resolution models to boost smoothness of model and take advantage of anti-aliasing. Unreal has node based scripting language called blueprint. I scripted a bunch of buttons to function some parameters like camera angles and resolution buttons. Soon I will publish realtime version of that effort on my website. Stay tuned. Real-time graphics goes really fast. Thank you.

Experimenting lighting with Unreal Engine 4.6

Modeling is not detailed that I need to see Unreal engine's potential lighting power. Matinee is a really powerful tool to set up your camera animation and create good quality edits. It also supports real-time post effects to create more dramatic atmospheres.

White Material GI Bake

I mapped UV carefully with Headus UVLayout. I also tweaked "BaseLightmass.ini" file to increase gi quality to achieve better lighting results.


Please feel free to ask me!